Computer applications proliferate, fueling the rise of productivity.
White-collar jobs increasingly demand computer skills. One is hard pressed to be
a college student (or high school student) without the use of a computer and the
required skills. Computer skill requirements are even invading the grammar
schools.
We learn 10% of what we read, 20% of what we hear, 30% of what we see and
95% of what we teach .
Students and teachers of the sciences will relate from their experience that
they learn by working problems. They must think to solve a problem. Learning
requires thinking and the use of the computer can assist in the learning
process. The computer is more than a super typewriter, a home based library or a
super shopping mall. For science majors to use the power of the computer they
must learn to program it. When one writes a computer program to do something
one becomes the teacher (the 95% learner).
The book "Physics Foibles" by Melvin Goldstein probes concepts every physics,
math and computer science student should know. What is Entropy? What is Godel
Incompleteness? What is Heisenberg Uncertainty? What is Chaos Theory? Do we live
in a deterministic world? Can a super computer determine what happens next? What
do the foibles portend about the Theory of Everything?
"Physics Foibles" contains more than sixty Visual Basic programs with
commented source code listings that examines the above questions and exercises
one's computer and science skills.
For more information on "Physics Foibles"
Click here
To order the book Physics Foibles or view some of its content
Click here.
Other links:
Physics Foibles
Incomplete Physcics