THINKING PHYSICS WITH A PC

Computer applications proliferate, fueling the rise of productivity. White-collar jobs increasingly demand computer skills. One is hard pressed to be a college student (or high school student) without the use of a computer and the required skills. Computer skill requirements are even invading the grammar schools.

We learn 10% of what we read, 20% of what we hear, 30% of what we see and 95% of what we teach . Students and teachers of the sciences will relate from their experience that they learn by working problems. They must think to solve a problem. Learning requires thinking and the use of the computer can assist in the learning process. The computer is more than a super typewriter, a home based library or a super shopping mall. For science majors to use the power of the computer they must learn to program it. When one writes a computer program to do something one becomes the teacher (the 95% learner).

The book "Physics Foibles" by Melvin Goldstein probes concepts every physics, math and computer science student should know. What is Entropy? What is Godel Incompleteness? What is Heisenberg Uncertainty? What is Chaos Theory? Do we live in a deterministic world? Can a super computer determine what happens next? What do the foibles portend about the Theory of Everything?

"Physics Foibles" contains more than sixty Visual Basic programs with commented source code listings that examines the above questions and exercises one's computer and science skills.

For more information on "Physics Foibles"

Click here

To order the book Physics Foibles or view some of its content Click here.

Other links:
Physics Foibles
Incomplete Physcics